Shared team memory for Zed
threadctx is an MCP server, and Zed speaks MCP — so your Zed agent can query and write the same per-repo team memory as every other agent on your team.
Why this matters in Zed
Coding agents forget. The bug your teammate's agent already chased down last Tuesday, the deploy gotcha, the architectural decision from last quarter — none of it is visible to a fresh Zed session. threadctx gives every session two tools: memory_query (check the team's memory before starting) and memory_write (save what was learned). What one teammate's agent learns, everyone's agents remember — whether they run Zed, Claude Code, Cursor, or anything else that speaks MCP.
Connect Zed
Two options, same memory either way:
Local process — register the npm package as an MCP server in Zed's MCP configuration (see the Zed MCP docs). Most tools use the standard server block:
{
"mcpServers": {
"threadctx": { "command": "npx", "args": ["-y", "threadctx-mcp"] }
}
}Remote endpoint — if Zed supports HTTP MCP servers with custom headers, skip the local install entirely: https://threadctx.dev/mcp with Authorization: Bearer tctx_…. Details on the connect page.
How the habit reaches Zed
MCP tools are pull-based — an agent only calls them if something tells it to. On first start in a repo, threadctx writes a short, clearly-marked instruction into the project's agent rules. threadctx writes AGENTS.md, which Zed’s agent reads natively.
Set up once, whole team covered
npx threadctx-mcp init # first teammate, commits the config
npx threadctx-mcp join # everyone after — one commandinit writes committable, secret-free config files; teammates who open the repo in a project-config-aware client are prompted to enable threadctx automatically, and everyone else joins with one command. Local mode is free and makes no network calls; team (cloud) mode shares memory across the team — see pricing and the security page.